Working as a team is therefore essential. In my team based matches the usual issues arose in that not everyone seemed to have a mic (or, at least, they weren’t willing to speak). Even so, there was a clear strategy among us, especially during capture the flag when mechs were used to bring the flag back while more nimble vehicles rallied around them keeping the enemy at bay and watchtowers allowed for those with a sniping bent.
Weapons and towers aren’t the only buildings needed, though. When vehicles are called for they require a base. Unlike some games, you’re never left without the choice of a vehicle, as the simple touch of the triangle button will call up another one from the base of choice. It’s an easy system to master and provides a great entry point for those new to the game, though learning fast is essential as the battles soon end up in glorious chaos.
The level of flexibility also works in the game’s favour. If the host feels mechs are too powerful, they simple choose to leave them out. Don’t like spawn campers? Leave certain items or weapons out. Moving from host to host provides a vastly different game and strategy depending on their game choice. It’s clear just how well designed the game is that mechs can be removed without any detriment to the excitement, but they still provide an interesting change of pace when involved in the game.
Starhawk might get overlooked by those looking for their next online battle and this would be a shame. While it’s not perfect, the game provides some stellar battles and is like nothing else on Sony’s console.