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Bleszinski on Gears story – “we’re not going to answer everything”

Epic Games design director Cliff Bleszinski spoke to NeoGAF users to discuss reactions to the recently released Gears of War 3.

Speaking to users who complained about the story of Gears of War 3, Bleszinski said “I’m not going to defend our story here, those who love it and get it truly adore it. You can find plot holes in nearly anything, from Lord of the Rings to Dark Knight. Story, like any art, can be somewhat subjective and is easy to pick on.”

“The GAF crowd can be somewhat cynical. If you go to YouTube and look up many of the cutscenes deemed ‘silly’ or ‘cheesy’ on here the majority of the comments over there cite how the scenes moved them, made them misty eyed, or out and out made them cry. And those of you citing Cole as some bad stereotype – guys, that’s just Lester being Lester. We introduced Jace as a more laid back character as a contrast Cole’s enthusiasm. (which, after playing his sequence, is his way of overcompensating for not being the center of the universe and having to risk his neck for a can of beans now along with some aches and pains.)”

“I believe we’re getting better at storytelling with each effort and the critical consensus is that this is the best Gears narrative yet, and we’ll keep doing better in the future. You can pick anything to shreds on the internet because you’ve got the time and balls afforded to you by a keyboard and monitor. ;)”

As part of the upcoming campaign DLC for Gears of War 3, Bleszinski says to “expect Barrick and more” (Barrick picture above). Barrick is a former Stranded who enlists in the COG and is a major character in the Gears of War: Hollow comic series. Jace, introduced to the Gears of War 3 campaign, is also another main character from the graphic novels – though Bleszinski was quick to deny a suggestion that the DLC would be a straight adaptation of the comics.

You can read our 9/10 review of Gears of War 3 here.

About the author

Scott Widdowson

News-hound for TheJoyPads. Been gaming over 10 years + (don't want sound like I'm getting old) and it all began with SEGA's, Megadrive.

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